The continuation of the Civ series comes in this new version of the game, Civ V. Right off the bat, what stands out with the new game is the sheer detail paid to the graphics. The game board is arguably a lot more developed from its predecessors, Civ I to IV. The style of the game board is a unique one that is both appealing to the eye and manageable during games. The map is graced with a natural paint-style scenery in the beginning of the game, sporting horses, food, oceans, cattle, and more just to give it the visual appeal for the player.
What it’s about
The game entails a conquest of domination as the player begins the journey with only a single settler in the mesmerizing scenery and in the course of 6,050 years, the player has to use his skills in the game to grow his settlement. By going on conquests and wars after building the settlement’s military power allows the player to stack up more land under his or her power. For Civ veterans, the objectives remain the same, but with a fresh twist that make this game more than just another version of the same thing.
Warfare and innovation go hand in hand in this game. In order to become more successful, your must equip your army with the latest technology and the best tactics before engaging in any warfare. The more prepared, the better. Civ V departs from its predecessors by doing away with the Risk style conquest mode and making the game more chess-like. Players can only occupy one unit of combat at a time while other divisions of military can only attack from a distance. While this is a more challenging way to play the game, it certainly makes the game more interesting. Instead of employing simplistic attacking styles, the player is required to think through his advances more strategically by considering unit positioning and the appropriate technology to equip it with. It takes a bit of practice to get a hold of this warfare system, but it definitely worth it.
The Good and the Bad
For this version, you cannot move units in stacked groups. Rather, you are required to move them individually. For some, this is a bummer because it hampers the rate of conquest. However it is made up for in another department of the game: government system. The government system is made well to avoid over-complicating itself, and that there is a huge plus. The player can take time to build a stable government and culture as you unlock policy categories which in turn unlock bonuses that boost research, armies, and the economy.